As a narrative designer, I walk a fine line between writer and game designer, able to fit into either role quite happily, but performing to my fullest potential when blurring the line between gameplay and story. As a writer, I can also provide copywriting and technical documentation for a broad range of topics, due to my theatre and software-engineering backgrounds.
Over the past thirteen years, I have provided a number of different services to the games industry – whether writing course-content for training programs, working as an environmental artist, writing 3D engines or leading development teams – and I think that I have a lot to offer to those who feel that they could benefit from my experience.
Click the links above to access the different sections of my portfolio and make up your own mind…